Wednesday, 12 December 2012

Video Game Sales #3 - Find The Vendor

Video Game Sales #3
December 12th, 2012

Today there seem to be a lot of various opportunities for finding discount video games. With online sales, the convenience of finding the vendors which host the games your looking for is easy.

"Find The Vendor" spotlights sales occurring on popular video game distributors and independent sites deserving a look.

SALE ONE 

Today we can spotlight a personal favourite website GOG. To look at an objective review of the website and understand more, feel free to click here.

The "2012 DRM-FREE HOLIDAY SALE" has started! Today's deal is a bundle titled "Bullfrog Favourites" at 75 per cent off. http://www.gog.com/promo/bullfrog_favouritesThis puts the bundle of games at $11.92 where it was once $47.92.

You can also choose to just buy select games and end up saving 50 per cent of each individual price.

The bundle includes the titles:

Daily deals will be occurring at GOG, and I'll do my best to report on that along with anything else worth while throughout the day.  

Video Game Sales #2 - Find The Vendor

Video Game Sales #2
December 12th, 2012

Today there seem to be a lot of various opportunities for finding discount video games. With online sales, the convenience of finding the vendors which host the games your looking for is easy.

"Find The Vendor" spotlights sales occurring on popular video game distributors and independent sites deserving a look.

SALE ONE 

 

First, we have the Bundle In A Box Sale.  

Similar sale to the Humble Bundle Sale mentioned yesterday. Pay what you want at a minimum of one dollar.

The bundle includes PC titles such as:
  • Shadows on the Vatican, Act:I. Redeemable on Desura and by direct download.
  • Delve Deeper & DLC. Redeemable on Desura, Steam, and by direct download.
  • War of the Human Tanks. Redeemable on Desura and by direct download.
  • Eversion. Redeemable on Steam, by direct download, and available for Mac.
  • Fibrillation. Redeemable on Desura and by direct download.
Extras available! Pay more than the average (currently as of writing, is $2.92) and get several more titles:
  • The Adventures of Shuggy. Redeemable on Desura, Steam, and by direct download.
  • Stay Dead. Redeemable on Desura, by direct download, and available for Mac.
  • The 4th Wall. Available by direct download.
  • Flibble. Available by direct download.
  • Skylight. Redeemable on Desura, by direct download, and available for Mac.
  • Shadows on the Vatican, Act:II (PRE-ORDER).
There was even more to gain if a certain number of sales were reached, and they have been! For everyone who paid or will pay above the average unlocked the additional:
  • Droidscape: Basilica OST
  • Sound of the Human Tanks
  • The Adventures of Shuggy Comic
  • The Adventures of Shuggy OST
  • Shadows on the Vatican OST
All these games are DRM-free.

Five per cent will go to supporting The Hellenic Centre for Mental Health and Treatment of Child and Family charities.

An Indie Dev Grant is also being formed through this sale. An indie developer has a chance to be voted for (among many) and win the grant "For every 100 bundles we sell, $10 will be added to the grant" says those at Bundle In A Box. Vote for your choice at their blog.

Tuesday, 11 December 2012

Video Game Sales #1 - Find The Vendor

Video Game Sales #1
December 11th, 2012

Today there seem to be a lot of various opportunities for finding discount video games. With online sales, the convenience of finding the vendors which host the games your looking for is easy.

"Find The Vendor" spotlights sales occurring on popular video game distributors and independent sites deserving a look.
 

SALE ONE

First, we have a great deal going on at Humble Bundle. Various developers will team up with this website to bring attention to there games by putting them up for whatever price you're willing to pay. THQ has taken an interest this time.
 
With only one day left it's a good idea to head right on over to the Humble THQ Bundle. Featuring the games:
  • Red Faction: Armageddon
  • Darksiders
  • Metro 2033
  • Company of Heroes
  • Company of Heroes: Opposing Fronts
  • Company of Heroes: Tales of Valor
If you decide to pay over the average, then you unlock 3 bonus games:
  • Titan Quest
  • Saints Row: The Third
  • Warhammer 40,000: Dawn of War
Paying more than the average (which as of now is $5.70 US dollars) will unlock Path of War DLC for Red Faction: Armageddon.

Soundtracks for select games are available with your purchase in MP3 and FLAC formats. Soundtracks included are:
  •  Saints Row: The Third - The Soundtrack
  •  Darksiders Original Soundtrack - Directors Cut
  •  Red Faction: Armageddon Original Soundtrack
  •  Company of Heroes: All Heroes Rise
  •  Company of Heroes: Songs From the Front
The option to send some (if not all) of the money from your purchase, to the Child's Play Charity and American Red Cross are available. This along with the option to choose how much directly go toward THQ and those at Humble Bundle are also available.


SALE TWO

 

Second, with only 7 hours left, we have The Indie Gala 11. Pay what you want for three games:
  • Imperial Glory
  • XIII Century: Gold Edition
  • NecrovisioN: Lost Company
I assume that it's the average, but currently it states that paying over $4.85, will unlock:
  •  Men of War™
  •  Cryostasis™
  •  Star Wolves 3: Civil War
  •  Men of War: Red Tide
  •  King's Bounty: The Legend
  •  Fantasy Wars
  •  Necrovision
All the games come with codes that are redeemable on Steam except Imperial Glory


SALE THREE

 

Third, we have some Steam sales.These games are discounted at 75 per cent off.

Other special deals include:




Symphony of Science – Critical Review

Symphony of Science

   



    “We are all stardust.” One of the many memorable quotes from this album. The theme of the album is science. The title gives that away pretty quickly. Symphony of Science is a compilation of various speeches from lectures/ documentaries where notable people (I believe all to be scientists, if not a high percentage) have their  voices auto-tuned. This to many might seem like an annoying tactic, but it’s not to alter a singer’s voice this time. It’s used to turn regular speech into lyrics and flow with a melody. The artist does this quite well, hence the name Melodysheep. The themes of the songs change based on different fields of study within science -- different topics that science tries to address and several arguments which are often held against scientists. The songs take an approach to such themes by using very good quotes made by extremely intellectual and thoughtful individuals. Some of these themes include the brain, DNA, dinosaurs, Mars, along with multiple other significant topics which play an important role in society and life. There are 17 songs on the album in total. The album is updated whenever Melodysheep decides to produce another song relevant to science. This happens every few months, at least. Updates on the album don’t cost a thing (unless desired, but that will be explained later on). It can be bought at Melodysheep’s bandcamp page, along with another album called Remixes for the Soul, songs made in a similar style but without one all encompassing theme around them. Almost every song released also has a great music video composed by Melodysheep as well. They can be checked out on his YouTube channel





    Wait, there’s more! Melodysheep is John D. Boswell, creator of the Symphony of Science series ( or album) and various other music videos which he has bundled up as an album titled the Remixes for the Soul. He posts his work on his YouTube channel and promotes it on his Twitter account. Some of his works are amusing, remixing moments such as the They're Out There, Man! UFO Guy remixed” song which takes advantage of some laughable lines from an interview. Melodysheep takes clips of movies or different sources and creates music from what is not normally expected. For example, he adds in melodies very well to make the music he makes (along with the videos) in a way that seems to always flow. The structure seems very natural, meaning the connection between the different elements seems to be very well woven together. 



    It’s better than any deal you’ll find at a Wal-Mart Christmas sale. Purchasing the music is convenient in every aspect. First, you can pay what you want. If that doesn’t excite you, maybe I should make that a bit more clear. From a starting price of nothing ($0), you can own your very own copy of the Symphony of Science (and or his other album Remixes for the Soul). After listening to the songs on his website or watching the music videos on YouTube and seeing if you enjoy the music for no fee, you can purchase the album with whatever value you decide it’s worth. If you felt that you only liked some songs and don’t care for others, do not fret. You can simply purchase the album for the individual songs you find valuable. Since updates occur every so often, you can just purchase the album again for no added fee. Though if you feel the new song is worthy of some additional support to the artist for his work, you are more than welcome to contribute. The album comes on various formats as indicated by the Bandcamp (the service he uses to distribute his music) FAQ “MP3 320, FLAC, MP3 VBR (V0), AAC, Ogg Vorbis or ALAC format.” This is perfect for anyone who wants very compressed music for ringtones or people who want decently compressed files that fit nicely on a music player/ phone, and even if you want to listen to these in full clarity in their bulky but gorgeous FLAC versions, you may. Take out the digital record player and give it a spin. However, the options don’t end there. It’s also possible to get a single format vinyl of “A Glorious Dawn.” This record is distributed through the Third Man Records online store. It’s available for the low price of 6 US dollars. If there’s a vinyl collector out there or just someone who loves some high quality music, then this is a great product to consider. The record comes in a small cover which displays a beautiful pair of galaxies colliding together -- “The Antennae Galaxies/NGC 4038-4039” (downloads and information available) is the cover art for this record. The record itself comes with an interesting design on the back face of the record. It’s engraved with markings which resemble that of those which were found on the Golden Voyager Record.


    Skillful editing is evident. The composition of the different voices that are used had an interesting contrast throughout the songs. The fusion of voice and sounds flow very well. Through auto-tune, the voices of the different people become more digital sounding, which makes the addition of the music blend well together. Often people complain that the use of auto-tune is annoying because it’s abused to try and alter the poor range of some singers who can't hit certain notes. This becomes painfully obvious and hard to enjoy. Here, the technology is not used to fix the incompetence of singers but to develop an illusion of singing because the words spoken are just speeches. The transformation of speech to music is soothing. It intertwines the melodies with the words from the various individuals to make hearing their brilliant insights even more enjoyable. The electronic beats which seem to come from audio editing software have a very subtle transition between the different sounds. These are used well to build up a new verse, or weave themselves along with the lyrics to again emphasise the illusion that the words being spoken are authentically part of a song. The songs have a lack of instruments.This is due to the fact that the songs are digitally orchestrated as mentioned before. Sometimes it can be very impressive to see what a band can do with various instruments. But, it can be equally impressive when hearing the work of one person and one machine. The formation of music through the methods Melodysheep has chosen don’t fail to deliver in quality. Video editing is also superb. The music video editing creates visual additions to whatever is being said and showing off those who speak the lyrics. This allows the video to be insightful and visually attractive. Using diagrams and video footage of the different speeches or documentaries, the videos have a well constructed presentation that keeps your eyes peeled. 



    Explosions are a blast! Nothing beats the Big Bang in that regard, which is one of the many important themes used in this album. Who needs science class? What makes this album useful is the educational lyrics taken from documentaries, speeches, and discussions spotlighting intelligent people. When listening, there are many poetic verses which arise due to the explication of the world through science. I mean, it’s pretty hard to describe something more deeply than on a quantum level. The profundity of the lyrics in these songs comes from the amazing truths mentioned in the detailed verses which act as a catchy way to learn new information. The title of one of the songs is even called “The Poetry of Reality” which is about expressing the prodigious wonders the world has to offer while expressing the need for appreciation toward science since it acts as our tool to understand the world we live in. Important topics such as these are addressed through the diverse collection of songs in this album. I’m of course only speaking in jest when I say “who needs science class” but the point is that there are things to learn and enjoy at the same time from these songs. They serve more than one use. It’s a very unique approach to take these important quotes/ people, and then present them in this fashion where they merge with a melody. It takes away the stressful part of learning by making it quite pleasing to listen to the speeches. Various topics are addressed -- dinosaurs, the magnificence of the universe, evolution, climate change, and more. In any science class, there are several topics worth examining. It's diverse ability to educate and interest the listener really broadens the range of its value. 



    Dynamic and intertwined with the different speakers ( pseudo-singers) and melodies. The video editing is also stellar, enticing all the dynamic and synchronized video clips with the audio.  The usefulness of this album is evident. It touches on many valuable discussion topics and shows no signs of stopping this growth. Educational and fluid, this album is a great representation of what good mixing with digital means can accomplish. The appreciation for a brass band can still exist but the potential and possibilities of how music is being made is clearly increasing.
   
    Links:
Melodysheep’s Youtube channel
Youtube playlist of Symphony of Science
Download the videos, songs, remixes, and more
Purchase Melodysheep’s Symphony of Science
Melodysheep’s website
Third Man Records “A Glorious Dawn” 7” Vinyl
Melodysheep on Twitter

Monday, 1 October 2012

Best of the Valkyria Chronicles - Critical Review




Hitoshi Sakimoto was the composer for this album. He compiled a bundle of tracks from the Valkyria Chronicles series. It was featured on the Humble Bundle website as well, as part of the very first music oriented bundle on the website. The bundle provided FLAC and MP3 formats of the album which means both are available. The whole collection is of 24 songs, spanning from various games, including themes from the second and third game and many other memorable tunes if you have ever played the games before. Hitoshi has composed some memorable soundtracks before including those for Final Fantasy Tactics and Final Fantasy XII. His reputation with Square Enix shows his high budget projects from the past. I think it is safe to say he has a decent library. Though he has also done work for Aniplex and Digicube, meaning there is a good chance he will be expanding and continuing to provide for your listening pleasure. 

The track seems to be instrumental with possibly slight vocals being used in harmony with many instruments. It is almost not noticeable, with so many different sounds being used together, a harmonious voice just blends in well. It’s a big contrast from the major focus so many songs put on the singer. Here it seems as if the singer is not any more important than a musician, or even less so. A nice and well done change. Various kinds of instruments are used such as the cello, violin, drums, trumpets, bells and many of the chimes are done so with an impressive clash of different notes and musicians. A combination of them all creates a very dynamic presentation. As an experience the songs do a pretty good job of replicating tones of intensity which are to be expect in a game and can very vividly describe the scene of a war. With battles going on in the Valkyria games consistently, it is actually easy to tell what parts of the game each song would fit into.

Each track is themed and transitions in very harmonious and fluid manners which indicate a very natural form of progression throughout the game. Transitions are very epic (filled with various sounds and decently long). There is a pretty good constant pace with not much build up. The amount of activity which occurs during the majority of the song leaves no room for build up. It’s an extensive thrill ride all the way through the song, and in turn the album. Moving into higher notes to represent suspense of urgence; a very effective method which does not take up a very significant portion of the song, rather just quick sections and transitions which are there just to provoke certain emotions. Producing emotions that keep you on edge while not distracting you, add to the immersion of the game. Placing importance on a games music to the point where it feeds into the engagement of the gameplay, is a great use of what some people consider; a simple side element not essential to the game. It’s an opportunity to do something amazing.

Diversity is not too clear. The compositions are unique but there is a pretty big similarity throughout all the different songs, but a common style is expect from any album. The instruments remain the same. The games are supposed to be a representation of war, so all the songs are fast paced. The transitions are indeed harmonious (mostly because they are not sudden, but gradual) though they are not given too much importance in the song. By this I refer to all the different parts which change throughout the song which are mostly done through many quick notes and consistent alterations between instruments. Aside from a similarity of the songs (which is to be expected), listening to the album all at once, seems as if it’s an expanding piece of art that goes on for sometime. Keeping the style present through the hole album allows for a very fluid experience. While some look for diversity in each song, this album is best observed as a whole, a collective of pieces if you will, similar to that of a jigsaw puzzle.

The art cover depicts the characters in somewhat odd uniforms but hey, people have their own style. The guns and tank are a clear representation of the scene of war that takes place within the game. With that in mind while listening to the album, you can get a good understanding of what is trying to be depicted within the game through the music. Even without visuals, the tone of the sound can be very heavy and very uplifting. It fluctuates in a very clear and melodic fashion. 

Editing in the music seems to be almost unnoticeable. The majority of all the instruments (if not all) that you hear at one time is due to the orchestra who Sakimoto used at his disposal. This means it could potentially be heard live with no equipment other than the instruments themselves. When listening to the complexity of all that is going on and how many different people are required to make the one moment of sound being listened to, it is quite impressive. Composing such a record is quite the feet.

 (not the orchestra from this soundtrack)

Uniqueness of the all encompassing music you hear from an orchestra is present in this album, with folk type elements and other more rock and heavy components. Though the general pattern within orchestra music can be found (it doesn’t revolutionize the genre, but that isn’t required to be good). Even though the songs tie together really well, the range of tone and theme of each song (past the theme of war) is vibrant. Some tones being quite sad, reflecting death, while others joyful and laughable, reflecting reuniting and victory. The story of the game, as far as I can tell is displayed quite well through the music in this soundtrack.

Is this really the best? Well it was terrific; the rest (and there’s a lot) is worth a lot of looking into. This album is a great collection of Sakimoto’s work and it’s great for getting started in the library of music he has composed.

Check out the Humble Bundle blog post about the sale which included this soundtrack (where I bought it):
   

Tuesday, 31 July 2012

Botanicula - Critical Review


A small independent Czech game developer founded by Jakub Dvorský (click here to find out who's part of the team). They got some attention after winning a WebbyAward for Samorost 2. Later getting some attention for Machinarium, though the attention is starting to catch up again after the release of Botanicula. It was debuted as a stand alone game but also in a bundle. This was a fantastic deal, it consisted of many of Amanita Design's games (the developers of Botanicula). Debuted on the Humble Bundle website; these fine game enthusiasts every so often sell a bunch of games at an amazing price of whatever you want. So when the Humble Botaniucla Debut was offered, it was a bit of an Amanita Jackpot. I'll get into more detail on the Humble Bundle in my review of their site.

The main story line is about saving the world, but the world is a tree. You start by meeting the hazelnut and all the other characters (see to the right).You find out that something is eating away, killing all the colourful life around the tree by sucking away its colour. You command this hazelnut and its group of creatures to try to solve problems and escape the danger while looking for a way to save the tree.

Amanita Design has a name based of the iconic genus of mushrooms known as Amanita. There are over 600 species of agracis including a lot of quite toxic mushrooms that should probably be avoided on a pizza. The iconic amanita muscaria, commonly known as the fly agaric, was the specific choice by Amanita Design for their logo. Though a cartoon version it's still pretty clear that it's the red domed mushroom with those deadly white specks. When people think of poisonous mushrooms it's the common picture. The games name Botanicula is a play on the word botanical. Botanical just means relating to plants, since the whole game is played on a planet, it has creatures seemingly inspired by the very ecosystem of a tree or flower. 

The art style is something quirky. With creative creatures all around (see to the left)
the interesting spin on the normal things we see on trees and planets is vast. From characters based off peanuts, to bugs with one wing, characters designed for this story are usually quite adorable. There are some creepy creatures as well (I won't show any more because I don't want to spoil) but to all of you testosterone filled readers there won't be any violence. Amanita made sure that you would need to think about how to get through the game, adding in several puzzles, and designing the tree with many mazes. What that has to due with a lack of violence is, no combat. That may seem friendly and inviting until you want to pull your hair out from one of the puzzles. They probably aren't too hard but I still had to get a paper and pen out to make notes. Regardless if that happens to you I'm the one reviewing the game so just consider that the puzzles get more difficult as you progress. Starting at the top of the tree you try to make your way down, exploring more and venturing farther. A map you get near the beginning helps you keep track and find your way around the numerous mazes.
As you can see it's a leaf that seems to have the outline of whatever part of the tree you're at. Every map will only show you areas you've already been to so it forces exploration. Which in this case isn't tedious, it's a lot of fun because the level designers put a lot of interesting ideas into each section (at one point even plugging in a cameo from another game). The leaf maps can only show a certain amount of area at a time. Once you have filled it all up by exploring the available area you essentially transition to a new level and that's when you get a new blank leaf to scout. One could think of the tree as the game, the leafs as levels, and the little sections of the leaf you uncover as missions/ puzzles/ quests you need to complete. The presentation is done fantastically with a prodigious pallet of colour. From the pictures already one can see the variety. With so many bright colours it's easy to catch the eyes of the player, though they make sure to not forget the darker tones for emphasising death. The core problem after all is the colour that was sucked away by the monsters (the colour representing death).


Conveying what is good and bad based on tone is pretty common with the old white versus dark idea, but these developers are more artistic than that. Amanita knows not to complicate things and allows anyone to understand the unique world they created. Humour is implemented well, hooking the player in along with all those previous factors. The adorable protagonists you have along your side are usually the catalyst for amusement. The game is a point and click, this means you as the player have to engage everything. So at times when ever you explore or encounter a new creature the reactions from the main characters is usually a silly one. The amount of surprise they emit often translates over to the player (a bit subjective but hey, I'm limited in my statistics funding) which causes a lot of fun and laughable moments. Detail is immense, though even with all that detail the game is not realistic. The game tries to present a unique artistic style. With a lot of perspective shots, depth of field, and lighting done in a way resembling some high quality photography/ cinematography.


The hole game is played on branches of the tree, these branches are a light green colour that is see through (see to the left). Other areas exist that aren't on the branches but for a large amount of the time you'll see the semi-transparent branches. Inside of the branches you can see the veins of the tree and little organisms moving around. Adding in attention to little detail like that make the environment of the game a very stunning and a dynamic one.

Mechanics in this game are quite simple. As most point and click adventures it mainly deals with just clicking in the direction you want to move in and clicking on whatever you want to interact with. The neat thing about Botanicula is its constant variety in puzzles and how things are supposed to be done. Having such simple mechanics means the real test is that of the brain; playing the game starts to feel like second nature. It engages, the game makes every trial you deal with have unique obstacles. The mind is the real tool, having fluid and straightforward mechanics work great as you try to take on each task as if it were a jigsaw puzzle in your hands.

That transitions well into the difficulty and cleverness of the game, which essentially means the puzzles. The cleverness is defiantly progressive. The game starts of with very basic puzzles that teach you how to play as you play, not a tutorial though, just good conveyance of the mechanics, though this shouldn't be a surprise, since they are so simple. Slowly adding more elements to the puzzling system, the game challenges you the further you make your way through the story. Some examples of this would be the implementation of backtracking. Not to say that you have to grind but instead there are unique events that you can interact with and complete that will in turn help unlock further content in different areas (sure you have to collect things at times but every time you try to increase that counter to reach the goal something new/ interesting well happen making you want to continue on - looking forward to what will happen next).
To the left there is a good example. Here you have to find all the birds missing for someone and once you do you can move on to the next area. The issue with that is that just making you grind to find the birds is not innovative at all. Amanita has instead implemented the much more fun method of getting a player to play a hole new sub puzzle or mini game (found within each little hut) to get each missing bird. This takes the generic concept of grinding and forms it into a quality filled mission with several objectives, that in the end are all about progressing through the game. Now that sounds appealing. Instead of dishing out content similar to the way WoW (World of Warcraft) does with quests that make you gather 10 chickens by killing a bunch of monsters 10 times over. Amanita instead dishes out content with quality in mind that every “quest” is pieced together with interesting content (attaining each chicken will be different and require different thinking).

The soundtrack is fantastic. DVA was the band who designed the soundtrack (their name appears in the picture to the right). The points when the sounds kick in or when you activate them usually help shift the mood a lot so the soundtrack has a lot of variety to offer because the game tries to convey the morphing emotions the characters feel. A lot of the sounds in the songs are so odd I couldn't even figure out what instruments were being used frequently. A similar style seems to connect all the songs but I couldn't describe it with just a genre. Songs like “Nocni Jazz” use ambient sounds very effectively to set a mood but even if they seem simple there's a lot going on. In that song one might think ambient as just really simple, but as the song title says there is a lot of jazz in the song, and a lot of jazz instruments are being used to make some of the ambience too. Interesting mixtures such as this with very rare uses of sounds make the experience refreshing. The lyrics are used wonderfully, since the game has no narration (I'll talk more about that soon), or at least no actual words are used, the sounds that come from the mouth are just that, sounds, not words. Like the instruments, a lot of quick noises are flowing together from the singers to make a melody, and this puts a very equal amount of importance on the lyrics themselves, not taking on a overly important role. No singer would be at the front of the band, because the attention would always be switching to what's going on in the back. The music is also interactive. When playing the game pointing and clicking sometimes causes extra events to occur. A few times this would even cause sounds to play and if you figured out what to do, the sounds would actually function as pieces of a puzzle. Once you solved it just like unlocking a new area, the game awards you the complete song. Just as you figured out how the song should play the game follows your lead and plays the rest. This sort of twist to a point and click really show the desire to take a simple genre, that people see as limited in so many ways, and introduce aspects probably not predicted. It emphasises the amount of creativity that was put into the game when people have a prejudice towards a certain style or genre because it's so restricting, but are then met with something like Botanicula. The lack of features one thinks of will never match the amount of possibilities that could exist.

Narration is all done through imagery, there is no speech. This works very well because without worrying about any of the writing the developers were able to focus on a lot of the other aspects, like the visuals (it's why they are so detailed). One might think that they are just limiting themselves even further by making a point and click game lacking in any dialogue, but in this case the limitations were a catalyst. They helped bring more attention to other parts of the game. The story itself is really simple but the way it's portrayed is quite amusing. The characters constantly meet new creatures that you have to help or run from. Each making their own unique sounds and when they talk to each other it's more of a mumbling of sounds rather then actual speech. The game really tries to go for the cute feeling, because later on after spending so much time with these innocent creatures you get attach to them, and the surreal world they have been put into. It reminds me of a baby, unable to speak, also you feel a need to help it, because your the one with all the brain power, you have the ability to help the baby stay safe and grow up. In Botanicula you have the ability to help the main characters get through the tree and proceed to safety.

Settings, in terms of resolution options, well it has the classic low, medium, and high. So not very informative, but the game is small enough that most computers should have no problems with running it. It gives an option for windowed or full screen and if you choose windowed you can switch between a 100% fill of the screen or a 60% size. 100% size with full screen is just a bigger version of the game that doesn't actually fit the hole screen (unless you have a small monitor [such as and iPad]). It has a set resolution it can be stretched to. I can't inform you on what that cap is because it's only given in terms of percent. The only other feature is the choice to choose between languages and they do offer a good amount of choices from English, Spanish, French, Polish, Italian, Japanese, and more. There aren't many settings available due to the simplicity of the game, it doesn't try to overclock your CPU (Central Processing Unit) or run ultra high-definition graphics, so there is no need for pushing your computers limits with extra settings. Even with those limitations the game still looks quite nice, even if it's got a small resolution.


I was surprised when I found out the game was developed in Adobe Flash, since the game is actually one of the better looking games I've seen in a while, even with all of it's limitations. It would have been nice it the resolution was higher and I could have had an even more detailed experience but I'm not sure if that's just greedy. The soundtrack works really well as you move through out the game and even when I'm not playing it, the FLAC version (and other formats) you can purchase is wonderfully composed. The game works great, runs really fluently and has a lot of interesting and funny moments. It's diverse library of puzzles really kept a lot of my interest, since they get more intricate as you go along. With great visuals, music, and a collection of puzzles this really made me feel like I was in an interactive children book. With normally only text to guide you in this case you have everything else but literature. A stunning adventure that can be yours for 10 bucks.

You can buy Botanicula at these locations:

GOG (Windows version only but you get the most bonuses: soundtrack, wallpapers, design sketches, &c...)

 Steam (Offers Mac and Windows version with purchase)

 Gamers Gate (Offers Mac and Windows version with purchase)

Botanicula.net (Get the Windows, Mac, and Linux version plus the soundtrack for $10 or get the Vinyl)